Nibbles
In this part of the Visual Basic GTK# programming tutorial, we will create a Nibbles game clone.Nibbles is an older classic video game. It was first created in late 70s. Later it was brought to PCs. In this game the player controls a snake. The objective is to eat as many apples as possible. Each time the snake eats an apple, its body grows. The snake must avoid the walls and its own body.
Development
The size of each of the joints of a snake is 10px. The snake is controlled with the cursor keys. Initially, the snake has three joints. The game starts immediately. When the game is finished, we display "Game Over" message in the center of the window.board.vb
Imports GtkFirst we will define some globals used in our game.
Imports Cairo
NameSpace BoardSpace
Public Class Board
Inherits DrawingArea
Const WIDTH As Integer = 300
Const HEIGHT As Integer = 300
Const DOT_SIZE As Integer = 10
Const ALL_DOTS As Integer = 900
Const RAND_POS As Integer = 30
Const DELAY As Integer = 140
Dim x(ALL_DOTS) As Integer
Dim y(ALL_DOTS) As Integer
Dim dots As Integer
Dim apple_x As Integer
Dim apple_y As Integer
Dim left As Boolean = False
Dim right As Boolean = True
Dim up As Boolean = False
Dim down As Boolean = False
Dim inGame As Boolean = True
Dim dot As ImageSurface
Dim apple As ImageSurface
Dim head As ImageSurface
Public Sub New
MyBase.New
ModifyBg(StateType.Normal, New Gdk.Color(0, 0, 0))
Me.InitGame
End Sub
Private Sub InitGame
dots = 3
For z As Integer = 0 To dots-1
x(z) = 50 - z*10
y(z) = 50
Next
Try
dot = New ImageSurface("dot.png")
head = New ImageSurface("head.png")
apple = New ImageSurface("apple.png")
Catch
Console.WriteLine("Images not found")
Environment.Exit(1)
End Try
Me.LocateApple
Dim timer As New GLib.TimeoutHandler(AddressOf Me.OnTimer)
GLib.Timeout.Add(100, timer)
AddHandler Me.ExposeEvent, AddressOf Me.OnExpose
End Sub
Protected Sub OnExpose(ByVal sender As Object, ByVal e As ExposeEventArgs)
Dim cc As Cairo.Context = Gdk.CairoHelper.Create(sender.GdkWindow)
If inGame
Me.DrawObjects(cc)
Else
Me.GameOver(cc)
End If
Dim disposeTarget As IDisposable = CType(cc.Target, IDisposable)
disposeTarget.Dispose
Dim disposeContext As IDisposable = CType(cc, IDisposable)
disposeContext.Dispose
End Sub
Private Sub DrawObjects(ByVal cc As Cairo.Context)
cc.SetSourceSurface(apple, apple_x, apple_y)
cc.Paint
For z As Integer = 0 to dots - 1
If z = 0
cc.SetSourceSurface(head, x(z), y(z))
cc.Paint
Else
cc.SetSourceSurface(dot, x(z), y(z))
cc.Paint
End If
Next
End Sub
Private Sub GameOver(ByVal cc As Cairo.Context)
Dim message As String = "Game Over"
Dim x As Integer = Allocation.Width / 2
Dim y As Integer = Allocation.Height / 2
cc.SetSourceRGB(1, 1, 1)
cc.SetFontSize(18)
Dim extents As TextExtents = cc.TextExtents(message)
cc.MoveTo(x - extents.Width/2, y)
cc.ShowText(message)
inGame = False
End Sub
Private Sub CheckApple
If x(0) = apple_x And y(0) = apple_y
dots += 1
Me.LocateApple
End If
End Sub
Private Sub Move
For z As Integer = dots To 1 Step -1
x(z) = x(z - 1)
y(z) = y(z - 1)
Next
If left
x(0) -= DOT_SIZE
End If
If right
x(0) += DOT_SIZE
End If
If up
y(0) -= DOT_SIZE
End If
If down
y(0) += DOT_SIZE
End If
End Sub
Private Sub CheckCollision
For z As Integer = dots To 1 Step -1
If z > 4 And x(0) = x(z) And y(0) = y(z)
inGame = False
End If
Next
If y(0) > HEIGHT
inGame = False
End If
If y(0) < 0
inGame = False
End If
If x(0) > WIDTH
inGame = False
End If
If x(0) < 0
inGame = False
End If
End Sub
Private Sub LocateApple
Dim rand As New Random
Dim r As Integer = rand.Next(RAND_POS)
apple_x = r * DOT_SIZE
r = rand.Next(RAND_POS)
apple_y = r * DOT_SIZE
End Sub
Private Function OnTimer As Boolean
If inGame
Me.CheckApple
Me.CheckCollision
Me.Move
Me.QueueDraw
Return True
Else
Return False
End If
End Function
Public Sub OnKeyDown(ByVal e As Gdk.EventKey)
Dim key As Integer = e.KeyValue
If key = Gdk.Key.Left AndAlso Not right
left = True
up = False
down = False
End If
If key = Gdk.Key.Right AndAlso Not left
right = True
up = False
down = False
End If
If key = Gdk.Key.Up AndAlso Not down
up = True
right = False
left = False
End If
If key = Gdk.Key.Down AndAlso Not up
down = True
right = False
left = False
End If
End Sub
End Class
End Namespace
The WIDTH and HEIGHT constants determine the size of the Board. The DOT_SIZE is the size of the apple and the dot of the snake. The ALL_DOTS constant defines the maximum number of possible dots on the Board. The RAND_POS constant is used to calculate a random position of an apple. The DELAY constant determines the speed of the game.
Dim x(ALL_DOTS) As IntegerThese two arrays store x, y coordinates of all possible joints of a snake.
Dim y(ALL_DOTS) As Integer
The InitGame method initializes variables, loads images and starts a timeout function.
If inGameInside the OnExpose method, we check the inGamevariable. If it is true, we draw our objects. The apple and the snake joints. Otherwise we display "Game over" text.
Me.DrawObjects(cc)
Else
Me.GameOver(cc)
End If
Private Sub DrawObjects(ByVal cc As Cairo.Context)The DrawObjects method draws the apple and the joints of the snake. The first joint of a snake is its head, which is represented by a red circle.
cc.SetSourceSurface(apple, apple_x, apple_y)
cc.Paint
For z As Integer = 0 to dots - 1
If z = 0
cc.SetSourceSurface(head, x(z), y(z))
cc.Paint
Else
cc.SetSourceSurface(dot, x(z), y(z))
cc.Paint
End If
Next
End Sub
Private Sub CheckAppleThe CheckApple method checks, if the snake has hit the apple object. If so, we add another snake joint and call the LocateApple method, which randomly places a new apple object.
If x(0) = apple_x And y(0) = apple_y
dots += 1
Me.LocateApple
End If
End Sub
In the Move method we have the key algorithm of the game. To understand it, look at how the snake is moving. You control the head of the snake. You can change its direction with the cursor keys. The rest of the joints move one position up the chain. The second joint moves where the first was, the third joint where the second was etc.
For z As Integer = dots To 1 Step -1This code moves the joints up the chain.
x(z) = x(z - 1)
y(z) = y(z - 1)
Next
If leftMove the head to the left.
x(0) -= DOT_SIZE
End If
In the CheckCollision method, we determine if the snake has hit itself or one of the walls.
For z As Integer = dots To 1 Step -1Finish the game, if the snake hits one of its joints with the head.
If z > 4 And x(0) = x(z) And y(0) = y(z)
inGame = False
End If
Next
If y(0) > HEIGHTFinish the game, if the snake hits the bottom of the Board.
inGame = False
End If
The LocateApple method locates an apple randomly on the board.
Dim rand As New RandomWe get a random number from 0 to RAND_POS - 1.
Dim r As Integer = rand.Next(RAND_POS)
apple_x = r * DOT_SIZEThese line set the x, y coordinates of the apple object.
...
apple_y = r * DOT_SIZE
If inGameEvery 140 ms, the OnTimer method is called. If we are in the game, we call three methods, that build the logic of the game. Otherwise we return False, which stops the timer event.
Me.CheckApple
Me.CheckCollision
Me.Move
Me.QueueDraw
Return True
Else
Return False
End If
In the OnKeyDown method of the Board class, we determine the keys that were pressed.
If key = Gdk.Key.Left AndAlso Not rightIf we hit the left cursor key, we set left variable to true. This variable is used in the Movemethod to change coordinates of the snake object. Notice also, that when the snake is heading to the right, we cannot turn immediately to the left.
left = True
up = False
down = False
End If
nibbles.vb
' ZetCode Mono Visual Basic GTK# tutorialIn this class, we set up the Nibbles game.
'
' In this program, we create
' a Nibbles game clone
'
' author jan bodnar
' last modified May 2009
' website www.zetcode.com
Imports Gtk
Public Class GtkVBApp
Inherits Window
Dim WIDTH As Integer = 250
Dim HEIGHT As Integer = 150
Dim board As BoardSpace.Board
Public Sub New
MyBase.New("Nibbles")
board = New BoardSpace.Board
Me.Add(board)
AddHandler Me.DeleteEvent, AddressOf Me.OnDelete
Me.Resize(310, 310)
Me.Move(300, 300)
Me.ShowAll
End Sub
Private Sub OnDelete(ByVal sender As Object, _
ByVal args As DeleteEventArgs)
Application.Quit
End Sub
Protected Overrides Function OnKeyPressEvent(ByVal e As Gdk.EventKey) As Boolean
board.OnKeyDown(e)
Return True
End Function
Public Shared Sub Main
Application.Init
Dim app As New GtkVBApp
Application.Run
End Sub
End Class
Protected Overrides Function OnKeyPressEvent(ByVal e As Gdk.EventKey) As BooleanIn this class, we catch the key press events. And delegate the processing to the OnKeyDown method of the board class.
board.OnKeyDown(e)
Return True
End Function
Figure: Nibbles
The following command compiles the game. vbnc -r:/usr/lib/mono/gtk-sharp-2.0/gtk-sharp.dll
-r:/usr/lib/mono/gtk-sharp-2.0/gdk-sharp.dll -r:/usr/lib/mono/2.0/Mono.Cairo.dll
-r:/usr/lib/mono/gtk-sharp-2.0/glib-sharp.dll nibbles.vb board.vb
This was the Nibbles computer game programmed with the GTK# library and the Visual Basic programming language.
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