Friday, April 12, 2013

Puzzle in Java Swing

The Puzzle in Java Swing

In this chapter, we will create a simple puzzle game in Java Swing toolkit.

Puzzle

We have an image of a Sid character from the Ice Age movie. It is cut into 12 pieces. The goal is to form the picture.
package zetcode;

import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.CropImageFilter;
import java.awt.image.FilteredImageSource;

import javax.swing.Box;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

public class Puzzle extends JFrame implements ActionListener {

private JPanel centerPanel;
private JButton button;
private JLabel label;
private Image source;
private Image image;
int[][] pos;
int width, height;

public Puzzle() {

initUI();
}

public final void initUI() {

pos = new int[][]{
{0, 1, 2},
{3, 4, 5},
{6, 7, 8},
{9, 10, 11}
};


centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(4, 4, 0, 0));

ImageIcon sid = new ImageIcon(Puzzle.class.getResource("icesid.jpg"));
source = sid.getImage();

width = sid.getIconWidth();
height = sid.getIconHeight();


add(Box.createRigidArea(new Dimension(0, 5)), BorderLayout.NORTH);
add(centerPanel, BorderLayout.CENTER);


for (int i = 0; i < 4; i++) {
for (int j = 0; j < 3; j++) {
if (j == 2 && i == 3) {
label = new JLabel("");
centerPanel.add(label);
} else {
button = new JButton();
button.addActionListener(this);
centerPanel.add(button);
image = createImage(new FilteredImageSource(source.getSource(),
new CropImageFilter(j * width / 3, i * height / 4,
(width / 3) + 1, height / 4)));
button.setIcon(new ImageIcon(image));
}
}
}

setSize(325, 275);
setTitle("Puzzle");
setResizable(false);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}

public void actionPerformed(ActionEvent e) {

JButton button = (JButton) e.getSource();
Dimension size = button.getSize();

int labelX = label.getX();
int labelY = label.getY();
int buttonX = button.getX();
int buttonY = button.getY();
int buttonPosX = buttonX / size.width;
int buttonPosY = buttonY / size.height;
int buttonIndex = pos[buttonPosY][buttonPosX];



if (labelX == buttonX && (labelY - buttonY) == size.height) {

int labelIndex = buttonIndex + 3;

centerPanel.remove(buttonIndex);
centerPanel.add(label, buttonIndex);
centerPanel.add(button, labelIndex);
centerPanel.validate();
}

if (labelX == buttonX && (labelY - buttonY) == -size.height) {

int labelIndex = buttonIndex - 3;
centerPanel.remove(labelIndex);
centerPanel.add(button, labelIndex);
centerPanel.add(label, buttonIndex);
centerPanel.validate();
}

if (labelY == buttonY && (labelX - buttonX) == size.width) {

int labelIndex = buttonIndex + 1;

centerPanel.remove(buttonIndex);
centerPanel.add(label, buttonIndex);
centerPanel.add(button, labelIndex);
centerPanel.validate();
}

if (labelY == buttonY && (labelX - buttonX) == -size.width) {

int labelIndex = buttonIndex - 1;

centerPanel.remove(buttonIndex);
centerPanel.add(label, labelIndex);
centerPanel.add(button, labelIndex);
centerPanel.validate();
}
}

public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {

public void run() {
Puzzle puzzle = new Puzzle();
puzzle.setVisible(true);
}
});
}
}

The goal of this little game is to form the original picture. We move the buttons by clicking on them. Only buttons adjacent to the label can be moved.
 pos = new int[][] {
{0, 1, 2},
{3, 4, 5},
{6, 7, 8},
{9, 10, 11}
};
These are the positions of the image parts.
ImageIcon sid = new ImageIcon(Puzzle.class.getResource("icesid.jpg"));
source = sid.getImage();
We use the ImageIcon class to load the image.
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 3; j++) {
if (j == 2 && i == 3) {
label = new JLabel("");
centerPanel.add(label);
} else {
button = new JButton();
button.addActionListener(this);
centerPanel.add(button);
image = createImage(new FilteredImageSource(source.getSource(),
new CropImageFilter(j * width / 3, i * height / 4,
(width / 3) + 1, height / 4)));
button.setIcon(new ImageIcon(image));
}
}
}
The code creates 11 buttons and one label. We crop the image into pieces and place them on the buttons.
int labelX = label.getX();
int labelY = label.getY();
int buttonX = button.getX();
int buttonY = button.getY();
We get the x, y coordinates of the button that we hit and an empty label. The x, y coordinates are important in the logic of the program.
int buttonPosX = buttonX / size.width;
int buttonPosY = buttonY / size.height;
int buttonIndex = pos[buttonPosY][buttonPosX];
Here we get the index of the button in the two dimensional array of the button positions.
if (labelX == buttonX && (labelY - buttonY) == size.height ) {

int labelIndex = buttonIndex + 3;

centerPanel.remove(buttonIndex);
centerPanel.add(label, buttonIndex);
centerPanel.add(button,labelIndex);
centerPanel.validate();
}
In this case, we check if we clicked on the button, that is right above the empty label. If it is above the label, they share the x coordinate. If the button is right above the label, the equation (labelY - buttonY) == size.height is true.
Puzzle
Figure: Puzzle
This was a puzzle game.

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